正在汇总各把战斗数据…
逐把拉取中,把数越多首次越慢,之后 15 分钟内直接读缓存。
正在汇总各把战斗数据…
逐把拉取中,把数越多首次越慢,之后 15 分钟内直接读缓存。
| 0:49 |
| 23 |
| 0 |
| 0 |
| 0 |
| 0 |
| 1 |
| 0 |
| 8 |
| #20 | 剩 1.6% | 10:05 | 29 | 37 | 27 | 3 | 4 | 1 | 0 | 428 |
| #19 | 剩 13.1% | 8:44 | 28 | 22 | 9 | 6 | 2 | 1 | 0 | 232 |
| #17 | 剩 11.7% | 8:35 | 28 | 23 | 14 | 10 | 2 | 0 | 0 | 300 |
| #16 | 剩 59.6% | 3:39 | 28 | 4 | 2 | 7 | 2 | 0 | 0 | 104 |
| #15 | 剩 75.6% | 3:05 | 26 | 0 | 4 | 0 | 21 | 0 | 0 | 200 |
| #14 | 剩 6.3% | 10:02 | 29 | 6 | 27 | 6 | 12 | 0 | 0 | 384 |
| #13 | 剩 13.1% | 9:19 | 29 | 21 | 14 | 4 | 2 | 0 | 0 | 244 |
| #12 | 剩 11.5% | 9:36 | 28 | 27 | 20 | 2 | 9 | 0 | 0 | 356 |
| #11 | 剩 12.7% | 9:39 | 30 | 35 | 23 | 11 | 4 | 0 | 0 | 444 |
| #10 | 剩 15.9% | 9:10 | 28 | 28 | 13 | 9 | 4 | 0 | 0 | 320 |
| #9 | 剩 97.0% | 0:20 | 25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| #8 | 剩 1.2% | 10:17 | 29 | 40 | 22 | 2 | 5 | 0 | 0 | 392 |
| #7 | 剩 59.1% | 4:04 | 26 | 24 | 3 | 6 | 0 | 1 | 0 | 176 |
| #6 | 剩 57.4% | 4:06 | 27 | 28 | 13 | 14 | 2 | 0 | 0 | 344 |
| #5 | 剩 16.7% | 8:04 | 26 | 15 | 11 | 5 | 2 | 0 | 0 | 204 |
| #4 | 剩 83.6% | 2:27 | 25 | 0 | 8 | 0 | 0 | 1 | 0 | 72 |
| #3 | 剩 25.0% | 6:19 | 24 | 10 | 10 | 8 | 3 | 0 | 0 | 208 |
| #2 | 剩 58.0% | 4:09 | 25 | 44 | 10 | 3 | 1 | 2 | 0 | 304 |
| #1 | 剩 27.7% | 6:34 | 27 | 74 | 7 | 7 | 2 | 0 | 0 | 424 |
机制列为各把的全团总次数(越绿越好)。点击编号进入单把详细分析。
条形为 boss 血量削减进度(最近 14 把,最新在上)。